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Passage Structure Explanation
This tool works with the Interactive Story Engine.
Passage ID: A unique identifier for the passage. This is used to link between passages. The starting passage should use the passage ID "start".
Passage Title: The title of the passage, displayed at the top of the passage content.
Passage Content: The main text of the passage. You can use HTML tags here for formatting.
Conditional Texts: These are texts that only appear when certain conditions are met.
- Conditional Text: The text that will be displayed conditionally.
- Condition Button ID: The ID of the button that, when enabled or disabled (based on the toggle), will make this text visible.
- Condition Type: Choose whether the text appears when the button is enabled or disabled.
Action Buttons: These create interactive choices for the player.
- Button Text: The text displayed on the button.
- Action ID: A unique identifier for this action.
- Target Passage ID: The ID of the passage this action leads to.
- Time: The number of minutes this action takes in the game world.
- Log Message: A message that will be added to the game log when this action is taken.
- Disable Actions: IDs of actions to disable after this action is taken.
- Enable Actions: IDs of actions to enable after this action is taken.